Tactics Ogre's somehow manages to be worse.Īnother oddity to the script is the changes to how names are spelled. Video game writing is often low quality, but in general, it's far better now than in 1995. The new dialogue sounds more suited to bad actors at a Renaissance Fair. The original dialogue isn't brilliantly written, but it serves its story well enough. The script is entirely rewritten and is now written to sound all Olde Englishy, and as is often the case, the result is stilted dialogue that flows poorly.
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The game's dialogue, unfortunately, takes a hit in the remake. Some of the new character portraits look worse than the original's, but the rest looks good. The graphics are primitive compared to the rich animation seen in Final Fantasy Tactics, but they're effective. The old sprites are still here, but being able to see a wider swath of the battlefield and the new ability to rotate the camera in battle is nice. The music and graphics look great in the new version. There are currently no plans to release a digital version of the PS1 edition, so if you want the original, it's a big investment.
TACTICS OGRE REVIEW PSP
The PSP remake now retails for $20 new, while a used copy of the PS1 version will run you anywhere from $60-100. The question now is whether it's more worthwhile to play the remake or to seek out a copy of the original. There's plenty here that makes the game worth playing multiple times, as long as you can tolerate the incredibly long, repetitive final dungeon that makes you fight essentially the same battle ten times. While the ability to shape a story is more common in Western RPGs, it's almost unheard of in Japanese ones, and the choices you get to make in Tactics Ogre massively shift the story, your potential allies, and your ending. What makes the story of Tactics Ogre work so well is the unusual amount of choice the player can make. The human element is still there, but it starts to be pushed aside for the far less interesting magical elements. Since it's still an RPG, it, of course, ends with demons and dark powers and monsters being resurrected. The story focuses on very real, human themes early on civil war, ethnic strife, greed, and abuse of power. You control up to 12 units per battle, but your overall army will be much larger by the end.
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Weapons and abilities vary widely by character class, and the winning conditions for most battles are either eliminating all enemies or eliminating an enemy leader. Like its more well known follow-up Final Fantasy Tactics, Tactics Ogre is a turn-based strategy game in which the player develops the skills and fighting styles of a large army of units and moves them around on a grid to defeat enemy units. While I'll touch on the basics of both versions, in this review I'm primarily interested in reviewing the new content in the remake. In 2011, most of the original team got back together to develop a remake for the PSP. It's considered one of the finest examples of the genre, though it wasn't the first popular strategy RPG title (Shining Force on the Genesis beat it by three years). Tactics Ogre is an early strategy RPG originally released on the Super Nintendo in Japan in 1995 before being ported to the Sega Saturn and the original Playstation.